-
MGLStyleLayer
is an abstract base class for style layers. A style layer manages the layout and appearance of content at a specific z-index in a style. AnMGLStyle
object consists of one or moreMGLStyleLayer
objects.Each style layer defined by the style JSON file is represented at runtime by an
MGLStyleLayer
object, which you can use to refine the map’s appearance. You can also add and remove style layers dynamically.Create instances of
MGLBackgroundStyleLayer
and the concrete subclasses ofMGLForegroundStyleLayer
in order to useMGLStyleLayer
‘s properties and methods. You do not create instances ofMGLStyleLayer
directly, and do not create your own subclasses of this class.Do not add
See moreMGLStyleLayer
objects to thestyle
property of aMGLMapView
before-mapView:didFinishLoadingStyle:
is called.Declaration
Objective-C
@interface MGLStyleLayer : NSObject
Swift
class MGLStyleLayer : NSObject
-
MGLForegroundStyleLayer
is an abstract superclass for style layers whose content is defined by anMGLSource
object.Create instances of
See moreMGLRasterStyleLayer
,MGLHillshadeStyleLayer
, and the concrete subclasses ofMGLVectorStyleLayer
in order to useMGLForegroundStyleLayer
‘s methods. Do not create instances ofMGLForegroundStyleLayer
directly, and do not create your own subclasses of this class.Declaration
Objective-C
@interface MGLForegroundStyleLayer : MGLStyleLayer
Swift
class MGLForegroundStyleLayer : MGLStyleLayer
-
An
MGLBackgroundStyleLayer
is a style layer that covers the entire map. Use a background style layer to configure a color or pattern to show below all other map content. If the style’s other layers use the Mapbox Streets source, the background style layer is responsible for drawing land, whereas the oceans and other bodies of water are drawn byMGLFillStyleLayer
objects.A background style layer is typically the bottommost layer in a style, because it covers the entire map and can occlude any layers below it. You can therefore access it by getting the last item in the
MGLStyle.layers
array.If the background style layer is transparent or omitted from the style, any portion of the map view that does not show another style layer is transparent.
See moreDeclaration
Objective-C
@interface MGLBackgroundStyleLayer : MGLStyleLayer
Swift
class MGLBackgroundStyleLayer : MGLStyleLayer
-
An
MGLRasterStyleLayer
is a style layer that renders georeferenced raster imagery on the map, especially raster tiles.Use a raster style layer to configure the color parameters of raster tiles loaded by an
MGLRasterTileSource
object or raster images loaded by anMGLImageSource
object. For example, you could use a raster style layer to render Mapbox Satellite imagery, a raster tile set uploaded to Mapbox Studio, or a raster map authored in TileMill, the classic Mapbox Editor, or Mapbox Studio Classic.Raster images may also be used as icons or patterns in a style layer. To register an image for use as an icon or pattern, use the
-[MGLStyle setImage:forName:]
method. To configure a point annotation’s image, use theMGLAnnotationImage
class.You can access an existing raster style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new raster style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Add an image and Add raster imagery examples to learn how to add imagery with this style layer.
Example
See morelet layer = MGLRasterStyleLayer(identifier: "clouds", source: source) layer.rasterOpacity = NSExpression(forConstantValue: 0.5) mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLRasterStyleLayer : MGLForegroundStyleLayer
Swift
class MGLRasterStyleLayer : MGLForegroundStyleLayer
-
MGLVectorStyleLayer
is an abstract superclass for style layers whose content is defined by anMGLShapeSource
orMGLVectorTileSource
object.Create instances of
See moreMGLCircleStyleLayer
,MGLFillStyleLayer
,MGLFillExtrusionStyleLayer
,MGLHeatmapStyleLayer
,MGLLineStyleLayer
, andMGLSymbolStyleLayer
in order to useMGLVectorStyleLayer
‘s properties and methods. Do not create instances ofMGLVectorStyleLayer
directly, and do not create your own subclasses of this class.Declaration
Objective-C
@interface MGLVectorStyleLayer : MGLForegroundStyleLayer
Swift
class MGLVectorStyleLayer : MGLForegroundStyleLayer
-
An
MGLCircleStyleLayer
is a style layer that renders one or more filled circles on the map.Use a circle style layer to configure the visual appearance of point or point collection features. These features can come from vector tiles loaded by an
MGLVectorTileSource
object, or they can beMGLPointAnnotation
,MGLPointFeature
,MGLPointCollection
, orMGLPointCollectionFeature
instances in anMGLShapeSource
orMGLComputedShapeSource
object.A circle style layer renders circles whose radii are measured in screen units. To display circles on the map whose radii correspond to real-world distances, use many-sided regular polygons and configure their appearance using an
MGLFillStyleLayer
object.You can access an existing circle style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new circle style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Data-driven circles, Add multiple shapes from a single shape source, and Cluster point data examples to learn how to add circles to your map using this style layer.
Example
See morelet layer = MGLCircleStyleLayer(identifier: "circles", source: population) layer.sourceLayerIdentifier = "population" layer.circleColor = NSExpression(forConstantValue: UIColor.green) let stops = NSExpression(forConstantValue: [12: 2, 22: 180]) layer.circleRadius = NSExpression(forMGLInterpolating: .zoomLevelVariable, curveType: .exponential, parameters: NSExpression(forConstantValue: 1.75), stops: stops) layer.circleOpacity = NSExpression(forConstantValue: 0.7) layer.predicate = NSPredicate(format: "%K == %@", "marital-status", "married") mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLCircleStyleLayer : MGLVectorStyleLayer
Swift
class MGLCircleStyleLayer : MGLVectorStyleLayer
-
An
MGLFillStyleLayer
is a style layer that renders one or more filled (and optionally stroked) polygons on the map.Use a fill style layer to configure the visual appearance of polygon or multipolygon features. These features can come from vector tiles loaded by an
MGLVectorTileSource
object, or they can beMGLPolygon
,MGLPolygonFeature
,MGLMultiPolygon
, orMGLMultiPolygonFeature
instances in anMGLShapeSource
orMGLComputedShapeSource
object.You can access an existing fill style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new fill style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Select a feature within a layer example to learn how to use a
TERNARY
expression to modify thefillOpacity
of anMGLFillStyleLayer
object. See the Add a pattern to a polygon example to learn how to use an image to add pattern to the features styled by aMGLFillStyleLayer
.Example
See morelet layer = MGLFillStyleLayer(identifier: "parks", source: parks) layer.sourceLayerIdentifier = "parks" layer.fillColor = NSExpression(forConstantValue: UIColor.green) layer.predicate = NSPredicate(format: "type == %@", "national-park") mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLFillStyleLayer : MGLVectorStyleLayer
Swift
class MGLFillStyleLayer : MGLVectorStyleLayer
-
An
MGLFillExtrusionStyleLayer
is a style layer that renders one or more 3D extruded polygons on the map.Use a fill-extrusion style layer to configure the visual appearance of polygon or multipolygon features. These features can come from vector tiles loaded by an
MGLVectorTileSource
object, or they can beMGLPolygon
,MGLPolygonFeature
,MGLMultiPolygon
, orMGLMultiPolygonFeature
instances in anMGLShapeSource
orMGLComputedShapeSource
object.You can access an existing fill-extrusion style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new fill-extrusion style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Display 3D buildings example to learn how to add and style 3D layers on a map.
Example
See morelet layer = MGLFillExtrusionStyleLayer(identifier: "buildings", source: buildings) layer.sourceLayerIdentifier = "building" layer.fillExtrusionHeight = NSExpression(forKeyPath: "height") layer.fillExtrusionBase = NSExpression(forKeyPath: "min_height") layer.predicate = NSPredicate(format: "extrude == 'true'") mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLFillExtrusionStyleLayer : MGLVectorStyleLayer
Swift
class MGLFillExtrusionStyleLayer : MGLVectorStyleLayer
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An
MGLHeatmapStyleLayer
is a style layer that renders a heatmap.A heatmap visualizes the spatial distribution of a large, dense set of point data, using color to avoid cluttering the map with individual points at low zoom levels. The points are weighted by an attribute you specify. Use a heatmap style layer in conjunction with point or point collection features. These features can come from vector tiles loaded by an
MGLVectorTileSource
object, or they can beMGLPointAnnotation
,MGLPointFeature
,MGLPointCollection
, orMGLPointCollectionFeature
instances in anMGLShapeSource
orMGLComputedShapeSource
object.Consider accompanying a heatmap style layer with an
MGLCircleStyleLayer
orMGLSymbolStyleLayer
at high zoom levels. If you are unsure whether the point data in anMGLShapeSource
is dense enough to warrant a heatmap, you can alternatively cluster the source using theMGLShapeSourceOptionClustered
option and render the data using anMGLCircleStyleLayer
orMGLSymbolStyleLayer
.You can access an existing heatmap style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new heatmap style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Create a heatmap layer example to learn how to add this style layer to your map.
Example
See morelet layer = MGLHeatmapStyleLayer(identifier: "earthquake-heat", source: earthquakes) layer.heatmapWeight = NSExpression(forMGLInterpolating: .zoomLevelVariable, curveType: .linear, parameters: nil, stops: NSExpression(forConstantValue: [0: 0, 6: 1])) layer.heatmapIntensity = NSExpression(forMGLInterpolating: .zoomLevelVariable, curveType: .linear, parameters: nil, stops: NSExpression(forConstantValue: [0: 1, 9: 3])) mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLHeatmapStyleLayer : MGLVectorStyleLayer
Swift
class MGLHeatmapStyleLayer : MGLVectorStyleLayer
-
An
MGLHillshadeStyleLayer
is a style layer that renders raster digital elevation model (DEM) tiles on the map.Use a hillshade style layer to configure the color parameters of raster tiles loaded by an
MGLRasterDEMSource
object. For example, you could use a hillshade style layer to render Mapbox Terrain-RGB data.To display posterized hillshading based on vector shapes, as with the Mapbox Terrain source, use an
MGLVectorTileSource
object in conjunction with severalMGLFillStyleLayer
objects.You can access an existing hillshade style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new hillshade style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Example
See morelet layer = MGLHillshadeStyleLayer(identifier: "hills", source: source) layer.hillshadeExaggeration = NSExpression(forConstantValue: 0.6) if let canalShadowLayer = mapView.style?.layer(withIdentifier: "waterway-river-canal-shadow") { mapView.style?.insertLayer(layer, below: canalShadowLayer) }
Declaration
Objective-C
@interface MGLHillshadeStyleLayer : MGLForegroundStyleLayer
Swift
class MGLHillshadeStyleLayer : MGLForegroundStyleLayer
-
An
MGLLineStyleLayer
is a style layer that renders one or more stroked polylines on the map.Use a line style layer to configure the visual appearance of polyline or multipolyline features. These features can come from vector tiles loaded by an
MGLVectorTileSource
object, or they can beMGLPolyline
,MGLPolylineFeature
,MGLMultiPolyline
, orMGLMultiPolylineFeature
instances in anMGLShapeSource
orMGLComputedShapeSource
object.You can access an existing line style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new line style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Add multiple shapes from a single shape source example to learn how to add a line to your map using this style layer. See the Add a line style layer from GeoJSON example to learn how to add and style line data to an
MGLMapView
object at runtime.Example
See morelet layer = MGLLineStyleLayer(identifier: "trails-path", source: trails) layer.sourceLayerIdentifier = "trails" let stops = NSExpression(forConstantValue: [14: 2, 18: 20]) layer.lineWidth = NSExpression(forMGLInterpolating: .zoomLevelVariable, curveType: .exponential, parameters: NSExpression(forConstantValue: 1.5), stops: stops) layer.lineColor = NSExpression(forConstantValue: UIColor.brown) layer.lineCap = NSExpression(forConstantValue: "round") layer.predicate = NSPredicate(format: "%K == %@", "trail-type", "mountain-biking") mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLLineStyleLayer : MGLVectorStyleLayer
Swift
class MGLLineStyleLayer : MGLVectorStyleLayer
-
An
MGLSymbolStyleLayer
is a style layer that renders icon and text labels at points or along lines on the map.Use a symbol style layer to configure the visual appearance of feature labels. These features can come from vector tiles loaded by an
MGLVectorTileSource
object, or they can beMGLShape
orMGLFeature
instances in anMGLShapeSource
orMGLComputedShapeSource
object.You can access an existing symbol style layer using the
-[MGLStyle layerWithIdentifier:]
method if you know its identifier; otherwise, find it using theMGLStyle.layers
property. You can also create a new symbol style layer and add it to the style using a method such as-[MGLStyle addLayer:]
.Related examples
See the Dynamically style interactive points and Use images to cluster point data examples learn how to style data on your map using this layer.
Example
See morelet layer = MGLSymbolStyleLayer(identifier: "coffeeshops", source: pois) layer.sourceLayerIdentifier = "pois" layer.iconImageName = NSExpression(forConstantValue: "coffee") layer.iconScale = NSExpression(forConstantValue: 0.5) layer.text = NSExpression(forKeyPath: "name") layer.textTranslation = NSExpression(forConstantValue: NSValue(cgVector: CGVector(dx: 10, dy: 0))) layer.textJustification = NSExpression(forConstantValue: "left") layer.textAnchor = NSExpression(forConstantValue: "left") layer.predicate = NSPredicate(format: "%K == %@", "venue-type", "coffee") mapView.style?.addLayer(layer)
Declaration
Objective-C
@interface MGLSymbolStyleLayer : MGLVectorStyleLayer
Swift
class MGLSymbolStyleLayer : MGLVectorStyleLayer